Narrative in the Round
How do we tell a story on a 360-degree cinematic screen? This is the question we will seek answers to in this workshop. While IMAX and Disney CircleVision give viewers the impression of moving immersively through landscapes, new seamless 360-degree technologies like Clifford Ross’s i3 camera promise to drop us into the middle of milieu in far more profound and experiential ways. To tell a story on such a screen will require thinking beyond what playwrights, video game creators and television studio directors have done to direct the viewer focus. How should we format a script for the i3’s 9-camera cluster that would allow for best and fullest use of the “compass of viewer attention?” How would we direct that attention around the screen in ways that further plot and character development while avoiding confusion and distraction? How do we present a 360 audio-visual tale in way that’s fun and easy to follow? What nomenclature and notation already exists to help the circlewright solve these problems, and what needs to invented? As there isn’t yet a grammar for this new phase of cinema, our explorations will begin to assemble the guidelines while each student attempts to write narrative scenes capable of being videotaped and displayed in i3. Note: This course meets for 12 sessions beginning Monday, January 22. ( Story, Video )
I am looking forward to using the LADYBUG 2 in the class. (DataSheet)

This is a modern version of the cyclorama 360 Degree painting.
For our first excercise we are taking a look at the market scene from Casablana: 1 2 3
(Clck Photo for Script Treatment)
We have teamed up with Clifford Ross for his like minded work with the i3 Cyclorama Project.



