Context Adaptive Game Mechanisim System

Feb, 2006
Microsoft Research (MSR) Asia, Multimodal User Interface Group

Game I: Bombman emotional game
This game could adjust its mechanics based on the input of both player's performance and sensor-detected signals such as heart beating rate, hand shaking, humidity of hand, electrodermal signals, etc. to not only keep a balance on performance, but also arouse, change, or keep gamers' excitement by adapting the scenarios, the enemies and the overall difficulty.

The physiology sensitive self-adaptive mechanism can be applied in other applications that target education, film, collaborative working and computer-mediate communication.

Game II: Loc/temperature/weather/road condition Adaptive Game

Get the signals from the real world, temperature, road situation, locations, бн from sensors and change the game play according to the real life environment.

For more information, please contact: meng4u@gmail.com