void keyPressed() { if(key == CODED) { if (keyCode == UP) { nextslice(); } else if (keyCode == DOWN) { prevslice(); } else if (keyCode == SHIFT) { nextlayer(); } else if (keyCode == CONTROL) { prevlayer(); } } if (key == 'r' || key == 'R') { frostingcolororoff=1; println("red"); } else if (key == 'g' || key == 'G') {//changes renderbox color to green frostingcolororoff= 2; } else if (key == 'b' || key == 'B') {//changes renderbox color to blue frostingcolororoff= 3; } else if (key == 'e' || key == 'E') {//erases- sets frosting back to 0 and redraws stage color. frostingcolororoff= 0; } } void nextslice() { zoff -= 8; } void prevslice() { zoff += 8; } void nextlayer() { layerheight -= 20; } void prevlayer() { layerheight += 20; }